

I'm disappointed since that's not the first time that happened. But I expected more and now can throw my project into the bin. Of course we can have our characters put helmets on and and create RvB Halo style films. That limits the use of the DA toolset for machinima. The tool (FaceFX) is delivered, but the integration in the toolset has been removed. Unfortunately it looks like they have totally removed that feature from the toolset. That was the main part I got interested and already had a project in plan to try and use it. From reading through the Wiki docs I was quite impressed about how easy it can be with this toolset to create facial animation and lipsync with just a few mouse clicks. To help you get started I've found this 6 part video tutorial for the toolset on :ĭragon Age: Origins Toolset Video Demo #1īut there are not only good news. It's for sure not as easy to use as MovieStorm or iClone. Although not as tough to use as the Cryengine2 or Unreal3 engine it need some time and knowledge with that kind of toolsets to have fun right from the start. With reading through the Wiki before it was quite easy to get the fist cut-scene done and be able to play it with the game. Unfortunately there are many posts on the forum, that there can occur some problems during installation of the toolset and even some side effects to the game as well.īest to prevent sides effects to the game is not using the 'single player' or 'demo' modules that come with the toolset and insetad create your own module from scratch as described in the wiki. Installing and first steps with the Dragon Age Toolset worked well so far for me ( Toolset Links in my last post).
